<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Features &#8211; VGC</title>
	<atom:link href="https://www.videogameschronicle.com/category/features/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.videogameschronicle.com</link>
	<description>Best video game news first, plus reviews and guides</description>
	<lastBuildDate>Wed, 08 Apr 2026 13:00:19 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	
	<item>
		<title>Hands-on: Forza Horizon 6 is on track to be another exceptional open-world racer</title>
		<link>https://www.videogameschronicle.com/features/hands-on-forza-horizon-6-is-on-track-to-be-another-exceptional-open-world-racer/</link>
					<comments>https://www.videogameschronicle.com/features/hands-on-forza-horizon-6-is-on-track-to-be-another-exceptional-open-world-racer/#respond</comments>
		
		<dc:creator><![CDATA[Chris Scullion]]></dc:creator>
		<pubDate>Wed, 08 Apr 2026 13:00:42 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<guid isPermaLink="false">https://www.videogameschronicle.com/?p=235001</guid>

					<description><![CDATA[<img src="https://www.videogameschronicle.com/files/2026/04/ForzaHorizon6-Preview-02-City_Night_Expressway-16x9_WM.jpg"> The move to Japan only makes Playground Games' series look even more visually stunning]]></description>
										<content:encoded><![CDATA[<p>The move to Japan only makes Playground Games' series look even more visually stunning…</p>
<p><a href="https://www.videogameschronicle.com/features/hands-on-forza-horizon-6-is-on-track-to-be-another-exceptional-open-world-racer/" rel="nofollow">Source</a></p>]]></content:encoded>
					
					<wfw:commentRss>https://www.videogameschronicle.com/features/hands-on-forza-horizon-6-is-on-track-to-be-another-exceptional-open-world-racer/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>&#8216;I hope people say this is a bold game&#8217;: Housemarque on how Saros evolves Returnal&#8217;s punishing formula</title>
		<link>https://www.videogameschronicle.com/features/housemarque-on-how-saros-evolves-returnals-punishing-formula/</link>
					<comments>https://www.videogameschronicle.com/features/housemarque-on-how-saros-evolves-returnals-punishing-formula/#comments</comments>
		
		<dc:creator><![CDATA[Jordan Middler]]></dc:creator>
		<pubDate>Thu, 26 Mar 2026 15:00:58 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://www.videogameschronicle.com/?p=234320</guid>

					<description><![CDATA[<img src="https://www.videogameschronicle.com/files/2026/03/Saros-Interview-Gregory-Louden.jpg"> VGC travelled to Housemarque to discuss the PlayStation studio's epic sci-fi shooter follow-up]]></description>
										<content:encoded><![CDATA[<p>VGC travelled to Housemarque to discuss the PlayStation studio's epic sci-fi shooter follow-up…</p>
<p><a href="https://www.videogameschronicle.com/features/housemarque-on-how-saros-evolves-returnals-punishing-formula/" rel="nofollow">Source</a></p>]]></content:encoded>
					
					<wfw:commentRss>https://www.videogameschronicle.com/features/housemarque-on-how-saros-evolves-returnals-punishing-formula/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Pokémon Champions&#8217; director tells us how he&#8217;s bringing Pokémon&#8217;s best-kept secret to the masses</title>
		<link>https://www.videogameschronicle.com/features/pokemon-champions-director-masaaki-hoshino/</link>
					<comments>https://www.videogameschronicle.com/features/pokemon-champions-director-masaaki-hoshino/#respond</comments>
		
		<dc:creator><![CDATA[Jordan Middler]]></dc:creator>
		<pubDate>Wed, 25 Mar 2026 14:00:53 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://www.videogameschronicle.com/?p=234097</guid>

					<description><![CDATA[<img src="https://www.videogameschronicle.com/files/2026/03/Pokemon-Champions-Interview.jpg"> Masaaki Hoshino discusses the fighting game spirit behind Pokémon's upcoming competitive battler]]></description>
										<content:encoded><![CDATA[<p>Masaaki Hoshino discusses the fighting game spirit behind Pokémon's upcoming competitive battler…</p>
<p><a href="https://www.videogameschronicle.com/features/pokemon-champions-director-masaaki-hoshino/" rel="nofollow">Source</a></p>]]></content:encoded>
					
					<wfw:commentRss>https://www.videogameschronicle.com/features/pokemon-champions-director-masaaki-hoshino/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Video interview: &#8216;I know I&#8217;m a villain&#8217; &#8211; Paul Heyman talks WWE 2K26 and tears us apart in the process</title>
		<link>https://www.videogameschronicle.com/features/video-interview-i-know-im-a-villain-paul-heyman-talks-wwe-2k26-and-tears-us-apart-in-the-process/</link>
					<comments>https://www.videogameschronicle.com/features/video-interview-i-know-im-a-villain-paul-heyman-talks-wwe-2k26-and-tears-us-apart-in-the-process/#respond</comments>
		
		<dc:creator><![CDATA[Chris Scullion]]></dc:creator>
		<pubDate>Tue, 24 Mar 2026 15:00:15 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<guid isPermaLink="false">https://www.videogameschronicle.com/?p=234046</guid>

					<description><![CDATA[<img src="https://www.videogameschronicle.com/files/2026/03/Paul-Heyman.jpg"> The WWE Hall of Famer shares his views on his role in the game's story mode and old ECW games]]></description>
										<content:encoded><![CDATA[<p>The WWE Hall of Famer shares his views on his role in the game's story mode and old ECW games…</p>
<p><a href="https://www.videogameschronicle.com/features/video-interview-i-know-im-a-villain-paul-heyman-talks-wwe-2k26-and-tears-us-apart-in-the-process/" rel="nofollow">Source</a></p>]]></content:encoded>
					
					<wfw:commentRss>https://www.videogameschronicle.com/features/video-interview-i-know-im-a-villain-paul-heyman-talks-wwe-2k26-and-tears-us-apart-in-the-process/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Tomodachi Life: Living the Dream should be a hit, if my daughter&#8217;s reaction is anything to go by</title>
		<link>https://www.videogameschronicle.com/features/tomodachi-life-living-the-dream-preview/</link>
					<comments>https://www.videogameschronicle.com/features/tomodachi-life-living-the-dream-preview/#respond</comments>
		
		<dc:creator><![CDATA[Chris Scullion]]></dc:creator>
		<pubDate>Tue, 24 Mar 2026 13:00:14 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<guid isPermaLink="false">https://www.videogameschronicle.com/?p=233977</guid>

					<description><![CDATA[<img src="https://www.videogameschronicle.com/files/2026/03/tomodachi-life-living-the-dream-09.jpg"> The first hours with Nintendo's life sim sequel are a treat, but will it last when the impact wears off?]]></description>
										<content:encoded><![CDATA[<p>The first hours with Nintendo's life sim sequel are a treat, but will it last when the impact wears off?</p>
<p><a href="https://www.videogameschronicle.com/features/tomodachi-life-living-the-dream-preview/" rel="nofollow">Source</a></p>]]></content:encoded>
					
					<wfw:commentRss>https://www.videogameschronicle.com/features/tomodachi-life-living-the-dream-preview/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Pragmata feels like a throwback action game only Capcom could make</title>
		<link>https://www.videogameschronicle.com/features/pragmata-feels-like-a-throwback-action-game-only-capcom-could-make/</link>
					<comments>https://www.videogameschronicle.com/features/pragmata-feels-like-a-throwback-action-game-only-capcom-could-make/#comments</comments>
		
		<dc:creator><![CDATA[Andy Robinson]]></dc:creator>
		<pubDate>Tue, 17 Mar 2026 15:01:04 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<guid isPermaLink="false">https://www.videogameschronicle.com/?p=233440</guid>

					<description><![CDATA[<img src="https://www.videogameschronicle.com/files/2026/03/vlcsnap-2026-03-17-13h57m59s839.jpg"> New hands-on reveals deeper combat mechanics and new environments]]></description>
										<content:encoded><![CDATA[<p>New hands-on reveals deeper combat mechanics and new environments…</p>
<p><a href="https://www.videogameschronicle.com/features/pragmata-feels-like-a-throwback-action-game-only-capcom-could-make/" rel="nofollow">Source</a></p>]]></content:encoded>
					
					<wfw:commentRss>https://www.videogameschronicle.com/features/pragmata-feels-like-a-throwback-action-game-only-capcom-could-make/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Meet Dave Oshry, the grandaddy of boomer shooters</title>
		<link>https://www.videogameschronicle.com/features/interviews/meet-dave-oshry/</link>
					<comments>https://www.videogameschronicle.com/features/interviews/meet-dave-oshry/#respond</comments>
		
		<dc:creator><![CDATA[Kirk McKeand]]></dc:creator>
		<pubDate>Wed, 04 Mar 2026 12:36:49 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://www.videogameschronicle.com/?p=231914</guid>

					<description><![CDATA[<img src="https://www.videogameschronicle.com/files/2026/03/daveoshry.jpg"> New Blood's CEO explains why the retro FPS maker is branching out into other underserved niches]]></description>
										<content:encoded><![CDATA[<p>New Blood's CEO explains why the retro FPS maker is branching out into other underserved niches…</p>
<p><a href="https://www.videogameschronicle.com/features/interviews/meet-dave-oshry/" rel="nofollow">Source</a></p>]]></content:encoded>
					
					<wfw:commentRss>https://www.videogameschronicle.com/features/interviews/meet-dave-oshry/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>I played all of Resident Evil Requiem on Nintendo Switch 2 and came away pleasantly surprised</title>
		<link>https://www.videogameschronicle.com/features/i-played-all-of-resident-evil-requiem-on-nintendo-switch-2-and-came-away-pleasantly-surprised/</link>
					<comments>https://www.videogameschronicle.com/features/i-played-all-of-resident-evil-requiem-on-nintendo-switch-2-and-came-away-pleasantly-surprised/#comments</comments>
		
		<dc:creator><![CDATA[Andy Robinson]]></dc:creator>
		<pubDate>Thu, 26 Feb 2026 11:01:21 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<guid isPermaLink="false">https://www.videogameschronicle.com/?p=230876</guid>

					<description><![CDATA[<img src="https://www.videogameschronicle.com/files/2026/02/HCA09ZAWsAAiwJX.jpg"> Capcom's Switch 2 version of RE9 proves the hybrid console can do big blockbusters justice]]></description>
										<content:encoded><![CDATA[<p>Capcom's Switch 2 version of RE9 proves the hybrid console can do big blockbusters justice…</p>
<p><a href="https://www.videogameschronicle.com/features/i-played-all-of-resident-evil-requiem-on-nintendo-switch-2-and-came-away-pleasantly-surprised/" rel="nofollow">Source</a></p>]]></content:encoded>
					
					<wfw:commentRss>https://www.videogameschronicle.com/features/i-played-all-of-resident-evil-requiem-on-nintendo-switch-2-and-came-away-pleasantly-surprised/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>Zelda at 40: How Shigeru Miyamoto&#8217;s childhood explorations inspired Nintendo&#8217;s legendary classic</title>
		<link>https://www.videogameschronicle.com/features/zelda-at-40-how-shigeru-miyamotos-childhood-explorations-inspired-nintendos-legendary-classic/</link>
					<comments>https://www.videogameschronicle.com/features/zelda-at-40-how-shigeru-miyamotos-childhood-explorations-inspired-nintendos-legendary-classic/#comments</comments>
		
		<dc:creator><![CDATA[Chris Scullion]]></dc:creator>
		<pubDate>Sat, 21 Feb 2026 11:47:38 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<guid isPermaLink="false">https://www.videogameschronicle.com/?p=230287</guid>

					<description><![CDATA[<img src="https://www.videogameschronicle.com/files/2026/02/SI_3DSVC_TheLegendOfZelda_image1600w.jpg"> 40 years on, many of the NES classic's innovations remain ever-present in video games today]]></description>
										<content:encoded><![CDATA[<p>40 years on, many of the NES classic's innovations remain ever-present in video games today…</p>
<p><a href="https://www.videogameschronicle.com/features/zelda-at-40-how-shigeru-miyamotos-childhood-explorations-inspired-nintendos-legendary-classic/" rel="nofollow">Source</a></p>]]></content:encoded>
					
					<wfw:commentRss>https://www.videogameschronicle.com/features/zelda-at-40-how-shigeru-miyamotos-childhood-explorations-inspired-nintendos-legendary-classic/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>WWE 2K26 MyFaction interview: Talking microtransactions and mixed gender matches with the popular mode&#8217;s leads</title>
		<link>https://www.videogameschronicle.com/features/interviews/wwe-2k26-myfaction-interview-talking-microtransactions-and-mixed-gender-matches-with-the-popular-modes-leads/</link>
					<comments>https://www.videogameschronicle.com/features/interviews/wwe-2k26-myfaction-interview-talking-microtransactions-and-mixed-gender-matches-with-the-popular-modes-leads/#respond</comments>
		
		<dc:creator><![CDATA[Chris Scullion]]></dc:creator>
		<pubDate>Fri, 20 Feb 2026 15:00:46 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://www.videogameschronicle.com/?p=230135</guid>

					<description><![CDATA[<img src="https://www.videogameschronicle.com/files/2026/01/WWE-2K26-CM-Punk-2.jpg"> VGC speaks to the game's MyFaction team about its new features and the ever-present issue of in-game purchases]]></description>
										<content:encoded><![CDATA[<p>VGC speaks to the game's MyFaction team about its new features and the ever-present issue of in-game purchases…</p>
<p><a href="https://www.videogameschronicle.com/features/interviews/wwe-2k26-myfaction-interview-talking-microtransactions-and-mixed-gender-matches-with-the-popular-modes-leads/" rel="nofollow">Source</a></p>]]></content:encoded>
					
					<wfw:commentRss>https://www.videogameschronicle.com/features/interviews/wwe-2k26-myfaction-interview-talking-microtransactions-and-mixed-gender-matches-with-the-popular-modes-leads/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>

<!--
Performance optimized by W3 Total Cache. Learn more: https://www.boldgrid.com/w3-total-cache/?utm_source=w3tc&utm_medium=footer_comment&utm_campaign=free_plugin

Object Caching 213/359 objects using Memcache
Page Caching using Disk: Enhanced 
Minified using Disk

Served from: www.videogameschronicle.com @ 2026-04-10 22:41:17 by W3 Total Cache
-->