Review

Review: Skybolt Zack combines genres with mixed results

Hardcore rhythm action platformer may prove too much for some

Game designer
Aurelien Perruchot
Key Credits
Julien Jestin (Lead artist), Aina Andrian (Composer)

While not short on ideas, Skybolt Zack’s combination of fast-paced action platforming with rhythm-like colour coordination may be too frustrating for some.

  • Old-school arcade rush of platforming with a colourful variety
  • Multiple routes and modes offer replayability
  • Colour and button coordination may be a serious issue for some
  • Level design gets more wilfully frustrating as you progress
3 / 5
Version tested
Nintendo Switch
Game designer
Aurelien Perruchot
Key Credits
Julien Jestin (Lead artist), Aina Andrian (Composer)

While not short on ideas, Skybolt Zack’s combination of fast-paced action platforming with rhythm-like colour coordination may be too frustrating for some.

  • Old-school arcade rush of platforming with a colourful variety
  • Multiple routes and modes offer replayability
  • Colour and button coordination may be a serious issue for some
  • Level design gets more wilfully frustrating as you progress
3 / 5
Version tested
Nintendo Switch