Review

Sackboy PS5 Review: A lovely launch game that makes the most of DualSense

It lacks the charm of Astro, but Sumo’s platformer is well worth a look if you’re in the market for a family-friendly launch game

Key Credits
Gary Moore (Development director), Joel Smith (Art director)

Sackboy doesn’t have the tight movement tech of Crash Bandicoot 4 or the butter-melting charms of a game like Astro’s Playroom, but it’s well worth a look if you’re in the market for an innovative platformer that makes the most of the PS5’s exclusive features.

  • Satisfying gameplay well-augmented by the DualSense
  • Meticulous material work creates a gorgeous art style
  • Inventive use of licensed music to accent player platforming
  • Slightly forgettable in the shadow of other PlayStation platformers
4 / 5
Version tested
PlayStation 5
Key Credits
Gary Moore (Development director), Joel Smith (Art director)

Sackboy doesn’t have the tight movement tech of Crash Bandicoot 4 or the butter-melting charms of a game like Astro’s Playroom, but it’s well worth a look if you’re in the market for an innovative platformer that makes the most of the PS5’s exclusive features.

  • Satisfying gameplay well-augmented by the DualSense
  • Meticulous material work creates a gorgeous art style
  • Inventive use of licensed music to accent player platforming
  • Slightly forgettable in the shadow of other PlayStation platformers
4 / 5
Version tested
PlayStation 5