Review

Oddworld Soulstorm review: Plenty of smart ideas, but few of them gel

Lorne Lanning’s platforming remake is an ambitious brew let down by disobedient controls and AI

Creative Director
Lorne Lanning
Key Credits
Josh Gabriel (Composer)

Oddworld: Soulstorm is an advancement on previous games in the series in every way, but that’s both its biggest achievement and the source of its problems. The complexity and variety in its locations is commendable, as is the wealth of tools at your disposal for dealing with its many tricks and foes. But many of its systems don’t work together reliably, or don’t respond with the necessary speed, which leaves an experience that’s rarely as entertaining as it promises to be.

  • Level design is intricate and varied
  • Possessing your enemies is as cathartic as ever
  • Crafting adds new options and depth
  • Lack of precision in controls and visual cues
  • Friendly AI behaves erratically
3 / 5
Version tested
PlayStation 5
Oddworld Soulstorm review: Plenty of smart ideas, but few of them gel
Creative Director
Lorne Lanning
Key Credits
Josh Gabriel (Composer)

Oddworld: Soulstorm is an advancement on previous games in the series in every way, but that’s both its biggest achievement and the source of its problems. The complexity and variety in its locations is commendable, as is the wealth of tools at your disposal for dealing with its many tricks and foes. But many of its systems don’t work together reliably, or don’t respond with the necessary speed, which leaves an experience that’s rarely as entertaining as it promises to be.

  • Level design is intricate and varied
  • Possessing your enemies is as cathartic as ever
  • Crafting adds new options and depth
  • Lack of precision in controls and visual cues
  • Friendly AI behaves erratically
3 / 5
Version tested
PlayStation 5