Review

Review: Marvel’s Avengers forces the world’s mightiest heroes on a tedious grind

Square Enix’s superhero blockbuster feels like it cares more about economy than its experience

Creative director
Shaun Escayg
Key Credits
Vince Napoli (Combat director), Scot Amos (Head of studio)

Marvel’s Avengers offers a reasonably entertaining campaign, but it’s highly derivative. Everything in it has been done better elsewhere. And the longer it goes on, the more it’s hampered by desperately repetitive missions and a mindless upgrade structure.

  • Character move sets are intricate and distinctive
  • Decent length single-player campaign
  • Story and character design feel cheap
  • Combat gets messy and confusing
  • Repetitive enemies and missions
  • Tedious and cynical upgrade system
2 / 5
Version tested
PlayStation 4

Disclaimer: This is a launch review of a large service game that is likely to receive significant post-launch content. The game experience will possibly evolve as the game’s developer adds and changes its systems over the following months. This review is accurate as of the launch window.

Creative director
Shaun Escayg
Key Credits
Vince Napoli (Combat director), Scot Amos (Head of studio)

Marvel’s Avengers offers a reasonably entertaining campaign, but it’s highly derivative. Everything in it has been done better elsewhere. And the longer it goes on, the more it’s hampered by desperately repetitive missions and a mindless upgrade structure.

  • Character move sets are intricate and distinctive
  • Decent length single-player campaign
  • Story and character design feel cheap
  • Combat gets messy and confusing
  • Repetitive enemies and missions
  • Tedious and cynical upgrade system
2 / 5
Version tested
PlayStation 4