Review

Review: Ghost of Tsushima has atmosphere and sharp combat, but too much filler

Sucker Punch’s Kurosawa homage forges its own identity, but is weighed down by the genre’s more perfunctory tropes

Game director
Nate Fox
Key Credits
Jason Connell (Art director), Shigeru Umebayashi (Composer)

Ghost of Tsushima bravely steps into a genre that contains some of the generation’s most cutting-edge experiences. While it forges its own identity and doesn’t make any major mistakes, it’s not bold enough to escape their shadows.

  • Thrilling swordplay
  • Beautiful setting and atmosphere
  • Uninspired mission design
  • Repetitive side content
3 / 5
Version tested
PlayStation 4
Game director
Nate Fox
Key Credits
Jason Connell (Art director), Shigeru Umebayashi (Composer)

Ghost of Tsushima bravely steps into a genre that contains some of the generation’s most cutting-edge experiences. While it forges its own identity and doesn’t make any major mistakes, it’s not bold enough to escape their shadows.

  • Thrilling swordplay
  • Beautiful setting and atmosphere
  • Uninspired mission design
  • Repetitive side content
3 / 5
Version tested
PlayStation 4