Review

Review: Disintegration is a decent stab at a new kind of sci-fi shooter

But Halo co-creator’s FPS/RTS hybrid doesn’t quite stick the landing

Game director
Marcus Lehto
Key Credits
Michael Gutmann (Technical director), CJ Heine (Design lead)

Far from perfect, Disintegration is nonetheless a decent stab at creating a different kind of sci-fi shooter.

  • An intriguing premise and likeable characters
  • Good variety of environments and missions
  • Progression system and unlockables makes campaign replayable
  • FPS and RTS elements don’t always come together
  • Gravcycle can be annoying to manoeuvre
3 / 5
Version tested
PlayStation 4
Game director
Marcus Lehto
Key Credits
Michael Gutmann (Technical director), CJ Heine (Design lead)

Far from perfect, Disintegration is nonetheless a decent stab at creating a different kind of sci-fi shooter.

  • An intriguing premise and likeable characters
  • Good variety of environments and missions
  • Progression system and unlockables makes campaign replayable
  • FPS and RTS elements don’t always come together
  • Gravcycle can be annoying to manoeuvre
3 / 5
Version tested
PlayStation 4