Review

Review: Days Gone rarely makes the case for its own existence

Sony Bend’s spry but soporific open world game reflects a genre gone to seed

Creative Director
John Garvin
Key Credits
Jeff Ross (Game Director), John Hoffman (Technical Director), Donald Yatomi (Art Director)

Days Gone is far from the worst specimen of its genre but in a year already packed with 50 hour+ endeavours, it rarely makes the case for its own existence.

  • A handsome recreation of Oregon
  • An appealing focus on the motorbike
  • Tedious mission design
  • A totally uninspiring protagonist
  • Chronic shortage of substantial new ideas
2 / 5
Creative Director
John Garvin
Key Credits
Jeff Ross (Game Director), John Hoffman (Technical Director), Donald Yatomi (Art Director)

Days Gone is far from the worst specimen of its genre but in a year already packed with 50 hour+ endeavours, it rarely makes the case for its own existence.

  • A handsome recreation of Oregon
  • An appealing focus on the motorbike
  • Tedious mission design
  • A totally uninspiring protagonist
  • Chronic shortage of substantial new ideas
2 / 5