Review

Review: Nintendo’s Daemon X Machina is an uneven shooter

Nintendo’s latest is imperfectly constructed but gets the basics right

Game Director
Ken Karube
Key Credits
Kenichiro Tsukuda (Producer), Ken Awata (Co-Director)

An original take on the mech shooter that puts agility and style at the forefront and produces a number of exhilarating battles. But some uneven and uninspired mission design creates too much filler in between.

  • Excellent sense of movement and control
  • Varied locations and mission objectives
  • Great range of tactical customisation options
  • Too many bland and repetitive missions
  • Abysmal story and script
3 / 5
Game Director
Ken Karube
Key Credits
Kenichiro Tsukuda (Producer), Ken Awata (Co-Director)

An original take on the mech shooter that puts agility and style at the forefront and produces a number of exhilarating battles. But some uneven and uninspired mission design creates too much filler in between.

  • Excellent sense of movement and control
  • Varied locations and mission objectives
  • Great range of tactical customisation options
  • Too many bland and repetitive missions
  • Abysmal story and script
3 / 5