Review

Review: Control is Remedy’s finest game since Max Payne

Psychology and telekinesis combine in an intelligent action game

Game Director
Mikael Kasurinen
Key Credits
Paul Ehreth (Lead Designer), Sam Lake (Story)

Control is Remedy's finest creation since the original Max Payne

  • A marvellous setting that's home to some brilliant design experiments
  • Small but scene-stealing array of paranormal abilities
  • Wry, eerie, high-concept narrative and staging
  • Uncharacteristically deft dialogue writing
  • Not nearly as scary and subversive as it promises to be
4 / 5
Version tested
PlayStation 4
Game Director
Mikael Kasurinen
Key Credits
Paul Ehreth (Lead Designer), Sam Lake (Story)

Control is Remedy's finest creation since the original Max Payne

  • A marvellous setting that's home to some brilliant design experiments
  • Small but scene-stealing array of paranormal abilities
  • Wry, eerie, high-concept narrative and staging
  • Uncharacteristically deft dialogue writing
  • Not nearly as scary and subversive as it promises to be
4 / 5
Version tested
PlayStation 4