Review

Returnal review: PS5’s first brilliant post-launch exclusive isn’t for everyone

Housemarque’s action-packed rogue-lite shooter redefines ‘one more go’

Game Director
Harry Krueger
Key Credits
Gregory Louden (Narrative Director), Bobby Krlic (Composer)

Returnal's constant action and clever semi-procedural structure make it an engaging adventure, not to mention a visually stunning one. The lack of any difficulty levels may unfortunately exclude less experienced gamers, but anyone who doesn't mind dying a bunch of times will thoroughly enjoy themselves.

  • Fast, relentless action supported by tight and responsive player controls
  • Keeps things fresh without relying entirely on procedural generation
  • Looks fantastic and the 3D audio is a joy
  • Makes extremely clever use of adaptive triggers
  • Gameplay can become repetitive, especially if you struggle
4 / 5
Version tested
PlayStation 5
Returnal review: PS5’s first brilliant post-launch exclusive isn’t for everyone
Game Director
Harry Krueger
Key Credits
Gregory Louden (Narrative Director), Bobby Krlic (Composer)

Returnal's constant action and clever semi-procedural structure make it an engaging adventure, not to mention a visually stunning one. The lack of any difficulty levels may unfortunately exclude less experienced gamers, but anyone who doesn't mind dying a bunch of times will thoroughly enjoy themselves.

  • Fast, relentless action supported by tight and responsive player controls
  • Keeps things fresh without relying entirely on procedural generation
  • Looks fantastic and the 3D audio is a joy
  • Makes extremely clever use of adaptive triggers
  • Gameplay can become repetitive, especially if you struggle
4 / 5
Version tested
PlayStation 5