Review

Resident Evil Village Review: Capcom takes seven, adds four, and turns it up to eleven

Capcom’s horror adventure is a deliciously hammy hybrid of past glories, with some real series highs

Game Director
Morimasa Sato
Key Credits
Tsuyoshi Kanda (Producer), Shusaku Uchiyama (Composer)
4 / 5
Resident Evil Village Review: Capcom takes seven, adds four, and turns it up to eleven

Resident Evil: Village is a powerful monster, bolting together parts from Resident Evils 7, 4 and more besides. It’s longer than recent games in the series, yet still feels trim and sculpted as it shifts between it wide range of locations and set pieces. The downside of its eclectic approach is some unevenness and less tension, especially in a relatively weak opening act. But its eventual blend of parts is gloriously big, daft and fuelled by the finest of nightmares.

  • Loads of variety in the different domains
  • The village is a cleverly crafted evolving location
  • A delightfully hammy cast of characters
  • Plenty of fine monsters and weapons to shoot them with
  • Gets off to a slow start
  • Scouring rooms for items can be tiresome
4 / 5
Version tested
PlayStation 5
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