Review

Mario Golf: Super Rush review: Not quite the hole package yet

Camelot’s latest golf title lays down solid foundations, but feels a bit safe pre-DLC

Director (Camelot)
Shugo Takahashi
Key Credits
Hiroyuki Takahashi (Game Design Lead), Tomohiro Yamamura (Director (Nintendo))

Super Rush plays a great game of golf but is somewhat more restrained than other Mario Golf titles. Future DLC could potentially change this, but at launch it's merely entertaining, not essential.

  • Controls are very easy to learn but flexible enough for advanced shots
  • Speed Golf is a brilliant way of transforming a typically slow-paced sport
  • Each character's bespoke animations are is packed with personality
  • Only six courses, and they're more generic than in other Mario Golf games
  • Most of the best modes can't be played with 3 or 4 players
3 / 5
Version tested
Nintendo Switch
Mario Golf: Super Rush review: Not quite the hole package yet
Director (Camelot)
Shugo Takahashi
Key Credits
Hiroyuki Takahashi (Game Design Lead), Tomohiro Yamamura (Director (Nintendo))

Super Rush plays a great game of golf but is somewhat more restrained than other Mario Golf titles. Future DLC could potentially change this, but at launch it's merely entertaining, not essential.

  • Controls are very easy to learn but flexible enough for advanced shots
  • Speed Golf is a brilliant way of transforming a typically slow-paced sport
  • Each character's bespoke animations are is packed with personality
  • Only six courses, and they're more generic than in other Mario Golf games
  • Most of the best modes can't be played with 3 or 4 players
3 / 5
Version tested
Nintendo Switch