Review

Review: GoldenEye 007 HD is the greatest remaster you’ll likely never play

Rare’s cancelled Xbox remaster is the stuff of legend, but now it’s finally Surfaced we can see what a Dam good port it was

Co-project lead
Mark Edmonds
Key Credits
Chris Tilston (Co-project lead), Grant Kirkhope (Composer)

In another world, this could have gone down as one of the most impressive HD remasters ever made. This 360 port of GoldenEye keeps everything that made the original iconic and fixes almost everything that made it archaic. The fact that it was never released is deeply disappointing.

  • Nearly every texture in the game has been replaced and improved
  • Now runs at a silky smooth 60 frames per second
  • The dual-stick control system works like an absolute dream
  • Makes an aging game feel modern, even 13 years down the line
  • Boris and Natalya are still a pain in the backside
5 / 5
Review: GoldenEye 007 HD is the greatest remaster you’ll likely never play
Co-project lead
Mark Edmonds
Key Credits
Chris Tilston (Co-project lead), Grant Kirkhope (Composer)

In another world, this could have gone down as one of the most impressive HD remasters ever made. This 360 port of GoldenEye keeps everything that made the original iconic and fixes almost everything that made it archaic. The fact that it was never released is deeply disappointing.

  • Nearly every texture in the game has been replaced and improved
  • Now runs at a silky smooth 60 frames per second
  • The dual-stick control system works like an absolute dream
  • Makes an aging game feel modern, even 13 years down the line
  • Boris and Natalya are still a pain in the backside
5 / 5