![Tim Schafer](/files/2019/04/Tim-Schafer-320x237.jpg)
Tim Schafer
Tim Schafer is an American game designer who currently is the founder, CEO and president of Double Fine Productions. Prior to founding Double Fine, he was at LucasArts in a variety of game development roles including co-writing, programming, game design and project leading. He is best known for his work on the Monkey Island series, Day of the Tentacle, Grim Fandango, Brutal Legend and Broken Age.
Tim Schafer News
Day of the Devs goes non-profit, announces 2024 events and fundraiser
It’s planning indie games showcases this spring, summer and winter
The director of Moon and Warcraft wants to turn LucasArts’ Full Throttle into a movie
Duncan Jones wants Disney to let him make a film about the classic 1995 point-and-click adventure
Double Fine wants to work on something ‘completely new and surprising’
Tim Schafer discusses the studio's plans following Psychonauts 2’s release
Psychonauts 2 has an invincibility mode because ‘all people should be able to enjoy games’
Developer Double Fine promotes accessibility
Xbox Game Pass is adding Grim Fandango, Day of the Tentacle and Full Throttle remasters in October
Classic LucasArts adventure games will be available for console, PC and Android
A new Sam & Max game is coming to VR platforms
New title teased during Opening Night Live
Xbox acquisition puts Double Fine’s publishing efforts in doubt, says Schafer
Founder unsure if it makes sense to have “a publisher within [another publisher]”
Psychonauts 2 release delayed to 2020
Game was originally expected in the fourth quarter of this year
Schafer: ‘Microsoft treats acquired studios differently now’
“They want us to retain our identity, our spirit,” says Double Fine boss
Schafer: Double Fine ‘won’t change following MS acquisition’
Studio also promises to fulfil existing commitments to Psychonauts 2 backers