
Hugo Martin
Hugo Martin is an artist and creative director at Id Software and has worked on the Doom franchise.
Before joining Id, Martin worked as a concept artist at Naughty Dog, Blur Studio and Spark Unlimited.
Hugo Martin News
A scientist who taught rats how to play Doom II wants to stream it on Twitch
The Hungarian neuroengineer thinks it's a "valid way" to monetise his project
Id Software is hiring for ‘a long-running iconic action FPS’
The vacancies request applicants are"well versed in Fantasy and Sci-Fi art styles"
Doom Eternal’s Horde mode unveiled ahead of the game’s ‘biggest free update’
It will also include Battlemode 2.0 and new Master Levels
Quake’s 25th anniversary remaster is out today, with new content by MachineGames
The re-release includes enhanced graphics and new multiplayer content
A new Quake game release has appeared on the ESRB website
ESRB listing arrives after QuakeCon's schedule appeared to point to a series revival
A ‘revitalised edition’ of Quake could be revealed next week
Project reportedly mentioned in QuakeCon 2021 schedule before being removed
Doom Eternal is getting a new single-player Horde mode instead of Invasion
Id Software is also working on a refresh of Battlemode
Here’s the first look at Doom Eternal’s ‘stunning’ ray-tracing mode
RTX support will be added on PC this month
Doom Eternal has added paid skins, despite previous assurances it wouldn’t
A lead dev told players before launch that the game would have no microtransactions
Doom Eternal: The Ancient Gods Part Two trailer confirms March 18 release
The final chapter in the Doom Slayer's story will be released tomorrow