
Gregg Mayles
Gregg Mayles is a British game designer at Rare as Creative Director. He has been at the studio since 1989, one of the longest serving employees at the studio. He is best known for his work on various Rare games in various design and director roles including Battletoads, Donkey Kong Country, Banjo-Kazooie, Donkey Kong 64, Star Fox Adventures and Sea of Thieves.
Gregg Mayles News
Banjo-Kazooie and other Rare classics now playable via Xbox cloud gaming
16 original Xbox and Xbox 360 games made available to Android users
Rare has detailed Sea of Thieves’ new seasonal progression system
Season 1 launches in January and includes a $10/£8.40 Plunder Pass
Sea of Thieves will run at 4K 60fps on Xbox Series X and 1080p 60fps on Series S
Key next-gen optimisations for Rare’s game revealed
Rare’s Everwild has lost its creative director
The original IP's most senior creative resigned this month, VGC understands
Phil Spencer says a new Banjo-Kazooie or Conker is ‘up to Rare’
“They do like building new things… but also the response to Battletoads was nice”
Microsoft confirms 4 more games being optimised for Xbox Series X
Sea of Thieves, Ori and the Will of the Wisps, Forza Horizon 4 and Gears Tactics
Sea of Thieves has now attracted over 15 million players
More than one million copies sold on Steam as the game records its biggest month yet
Donkey Kong Country will release for Nintendo Switch Online next week
Plus two other SNES and NES games
Sea of Thieves hits Steam in early June
Pirate adventure game is the biggest new Xbox IP of this generation
Sea of Thieves ‘coming soon’ to Steam
Rare's game will support Xbox One, Windows 10 and Steam cross play