The first retail listings for Xbox Series X and S’s SSD storage expansions have priced a 1TB card at around $260 USD (£203), when converted from AUD.
The cards, which are manufactured by storage giant Seagate, have appeared for pre-order at multiple Australian retailers including EB Games, JB Hi-Fi and Mighty Ape, with prices ranging from $360 – $388 AUD.
The price points represent almost half the cost of an Xbox Series X in Australia ($750 AUD) and 70% the price of an Xbox Series S ($500 AUD).
ORIGINAL STORY CONTINUES: The expansion cards are yet to be priced by any US or European retailers, despite Xbox Series X and S pre-orders opening earlier this week.
However, the spread of retailers and similar pricing suggests that the prices listed in Australia could be indicative of where the cards will eventually land elsewhere. It should be noted that the AU prices include tax.
Australian pricing for Xbox accessories is usually closely in line with other territories, and the suggested $260 expansion card price is also not significantly different from the current cost of similar 1TB NVMe SSD drives for PC.
The Xbox Series X ($500 USD / £450) includes 1TB of internal storage, but the smaller Series S ($300 / £250) only ships with 512GB.
Xbox’s 1TB expansion cards slot into the back of the console and allow users to store next-gen games. Standard HDDs can be used for backwards compatible titles.
According to Microsoft, game install sizes will be approximately 30% smaller on Xbox Series S than on Series X.
Xbox director of program management Jason Ronald told IGN that because of the smaller resolution texture packages required for games on Series S, which will run software natively at 1440p as opposed to at 4K on Series X, install sizes will be significantly reduced.
“With a performance target of 1440p at 60 fps, our expectation is that developers will not ship their highest level mipmaps to Xbox Series S, which will reduce the size of the games,” he said.
“Ultimately the controls in the developer’s hands. We’ve had this technology for a while that allows developers to intelligently choose which assets to install on which device they’re playing on. So the flexibility is in the developers’ hands to make sure the right assets are there.”