In a wide-ranging blog post published on Thursday, head of Xbox Game Studios Matt Booty said Microsoft was committed to delivering a “premier PC experience” for its flagship shooter, which is due to release on Xbox consoles and PC later this year.
“We know many of you play across more than just your PC, including on Xbox and mobile. That’s why we’re excited to announce Halo Infinite will support multiplayer cross-play and cross-progression when it releases later this year,” he wrote.
“That means if you’re playing on PC, you can play with your friends on Xbox One and Xbox Series X|S. It also means that your multiplayer customization and progress will follow you across all platforms.”
Booty claimed Xbox had been working closely with the PC community to ensure Halo Infinite stacks up on the platform, and confirmed “highly desired” features such as support for ultrawide and super ultrawide screens, triple keybinds, advanced graphics options and more.
“We want to make sure that Halo is serving the PC community,” the exec said.
In the same blog post, Microsoft announced a change to its revenue share on the PC Microsoft Store, to match the 88% cut offered by the Epic Games Store. The leading PC games store, Steam, still offers 70%.
Halo developer 343 Industries has been providing regular updates on Infinite’s development since the start of the year.
Most recently, it hosted a lengthy Q&A session that revealed a wealth of new information on the game’s Zeta Halo environment, including the way the day/night cycle affects the enemies players will encounter.