When it releases on March 11, WWE 2K22 will be the first WWE 2K title since the series skipped an annual release due to the disastrous launch of WWE 2K20.
WWE 2K20 was a disappointing full debut for developer Visual Concepts, resulting in one of the lowest Metacritic scores in 2K’s history, mostly due to a huge number of technical issues at release.
In 2020, in a bid to enact a “renewed focus” on quality, publisher 2K hired former Double Helix studio head Patrick Gilmore to take over WWE 2K.
“Core gameplay is one of the major investments we’re making in the next instalment, one of six pillars we are focused on disproportionately in development,” Gilmore wrote in a Reddit Q&A in summer 2020.
“We are looking at much-loved previous games like No Mercy or Smackdown: Here Comes the Pain, along with top franchise instalments, and more modern wrestling and fighting games to build an all-new philosophical foundation for the game.”
Late last year, 2K revealed a new trailer for the game, which showed off a new control scheme, including a new dodge button.