Headlining the new season is a brand-new smaller map coming to Warzone, named Vondel. “Developed by Beenox, the new Vondel map offers 15 distinct points of interest and a dynamic blend of urban streets, canals, and expansive structures to explore,” according to Activision.
“It presents a unique topography centered around an intricate canal system, allowing Players to navigate through water using watercraft and the new Tactical Amphibious Vehicle (TAV). Additionally, the map features verticality and strategic opportunities to counter those who seek to take the upper hand.”
You can read Season 4’s lengthy patch notes here, but the highlights include a general reduction in the time to kill, and a huge number of weapons being nerfed so that they’ll require a higher number of direct hits to take down players. This has also been applied to melee.
Base player health has been raised from 100 to 150, which means that when combined with armour, it can reach 300. Players will now automatically pick up nine armour plates, with two stacks of three being stored in their backpack.
“These changes to Player Health and the application of Armor Damage ultimately result in the Time to Kill feeling slower, more consistent, and more reactable at every engagement distance” according to the patch notes.
Another major change is an evolution of how the final circle behaves during the climax of fights. Currently, there can be as many as four moving circles toward the end of the game, which players have criticised as it leads to players being killed during the long-distance sprints to the new circles,
“The ‘pull’ is an interesting peak in the climax of combat, however, it has often decided the finale due to a lucky pull in a squad’s favor. This change keeps the need to reposition but enables a wider, slower rotation to take a more even fight,” said Infinity Ward.