Updated Stadia FAQ includes game ownership and local multiplayer details

Also includes information on supported mobile devices at launch

Google has updated its Stadia support FAQ with new information about the upcoming cloud gaming platform.

On the subject of game ownership, Google says players will still be able to play a purchased Stadia game if the title’s publisher stops supporting the platform and removes the product from sale, although it does include a caveat.

“Once you purchase the game, you own the right to play it… Outside of unforeseen circumstances, Stadia will aim to keep any previously purchased title available for gameplay.”

The FAQ also reveals that Stadia accounts will support up to four Stadia controllers during local multiplayer sessions.

While Stadia supports multiple controllers via USB, including DualShock 4 and Xbox One pads when playing on a computer or a phone, it appears users will need to use official Stadia Controllers ($69/£59) for local multiplayer sessions on a TV.

“You can use many popular HID compliant controllers when playing via USB cable on Chrome or mobile,” the FAQ says. “To play on your TV you will need to use the Stadia Controller and Google Chromecast Ultra.”

At launch, Pixel 3 and Pixel 3a (3, 3XL, 3a, 3a XL) phones will be supported for mobile gameplay, as will tablets running Chrome OS, with support for more devices set to be added later.

The FAQ also says in-game progress will be saved indefinitely, meaning lapsed Stadia Pro subscribers who rejoin the service will be able to pick up where they left off.

Google Stadia will launch in November 2019 with over 30 games available on day one.

Google recently said it expects Stadia games to be priced in line with PlayStation 4 and Xbox One versions.