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In a statement announcing the game from Skydance New Media, Hennig said: “I can’t imagine a better partner than Marvel for our first game”.
She continued: “The Marvel Universe epitomizes all the action, mystery and thrills of the pulp adventure genre that I adore and lends itself perfectly to an interactive experience. It’s an honor to be able to tell an original story with all the humanity, complexity, and humor that makes Marvel characters so enduring and to enable our players to embody these heroes that they love.”
This follows the news in May that Todd Stashwick had joined Skydance New Media, following the two working together on EA’s cancelled Star Wars: Project Ragtag.
Stashwick confirmed his involvement in the Marvel project on Twitter, writing: “Excited to share some very cool news! I’m thrilled to be part of this team and writing in this amazing universe!…”
Stashwick and Hennig had worked together on Project Ragtag for two years at EA’s Visceral Games studio before EA reportedly cancelled the project.
Hennig – who previously directed the first three Uncharted games and Legacy of Kain: Soul Reaver – then announced in late 2019 that she was helming a new games studio formed by Hollywood production company Skydance.
Skydance hired Hennig to lead the new San Francisco-based company, alongside former Electronic Arts executive Julian Beak, who has 30 years of experience working on franchises such as Battlefield, Need for Speed and Star Wars.
Speaking to VentureBeat at the time, Hennig said the new company will target “gamers and non-gamers alike”, on both traditional and emerging streaming platforms with new “story-focused experiences”.