Ubisoft plans to increase the number of Assassin’s Creed developers by 40%
The company has at least six new entries in the long-running series in development
Ubisoft has said it’s planning to significantly increase the number of developers working on the Assassin’s Creed franchise in the next few years.
“As part of our progressive reallocation of resources, we notably plan to increase the number of talents working on the Assassin’s Creed brand by 40% over the coming years,” Ubisoft CEO Yves Guillemot said on Tuesday.
The next entry in the long-running series will be Assassin’s Creed Mirage, which is set for release during Ubisoft’s current fiscal year ending on March 31, 2024.
During the company’s earnings call, chief financial officer Frédérick Duguet said around 2,000 developers are currently working on Assassin’s Creed, out of a total workforce of about 20,000.
The number is therefore expected to rise to around 2,800 over the coming years, with the increased headcount achieved by reallocating people from other franchises, according to Guillemot.
Mirage is one of six upcoming Assassin’s Creed games discussed during a Ubisoft product showcase last September.
The next flagship series entries after Mirage are codenamed Red and Hexe, and will be released as part of the new Assassin’s Creed Infinity franchise hub.
Red, which is being made by Assassin’s Creed Odyssey studio Ubisoft Quebec and has the same creative director, is set in feudal Japan.
It will be followed by Ubisoft Montreal’s Hexe, which reportedly revolves around witch trials during the latter stages of the Holy Roman Empire.
Ubisoft is also working on a standalone Assassin’s Creed multiplayer game, the China-set mobile game Assassin’s Creed Codename Jade, and another mobile series entry with Netflix.
The Assassin’s Creed franchise reached a record level of active users during Ubisoft’s last fiscal year ended in March, the company said on Tuesday.
“In terms of acquisition, Assassin’s Creed Valhalla now has 44% more players than Assassin’s Creed Origins and 19% more than Assassin’s Creed Odyssey life-to-date on a comparable timeframe, with materially higher revenue per player leading to life-to-date net bookings up respectively +82% vs. and +61%.”