Anna Megill announced on Thursday that she’ll start work at the Microsoft-owned, UK-based studio in 2021.
Prior to that role, she was senior writer and narrative lead at Remedy Entertainment, where she “led a team of writers through the narrative development cycle for Control.”
Megill will report into Fable 4’s narrative director Martin Lancaster, who was previously the lead scriptwriter for Batman: Arkham Knight.
Another of Rocksteady’s ex-senior scriptwriters, Craig Owens, is a principal scriptwriter at Playground. A third Rocksteady writer, Kim MacAskill, worked on Fable until March of this year.
“Fable holds a special place in my heart,” Megill said on Thursday. “It came out the year I started in gamedev, and its the first game I played with a developer’s eye. I loved understanding the how and why of my story choices and seeing the impact I had on the NPCs around me.
“But even so, I wasn’t sure this new Fable was right for me. I was like ‘Is this going to be just a bunch of medieval fart jokes?’ But the team’s story vision reassured and excited me. It’s a PERFECT fit. I can’t wait to get started.”
Will Kennedy, a level designer who worked on Grand Theft Auto V and its Online component, is the chief designer of Fable.
Kennedy is joined on the design team by Juan Fernández de Simón, a lead designer for Ninja Theory’s Hellblade, and Hunter Wright, who was the lead quest designer for the Borderlands games.
And Forza Motorsport studio Turn 10 could be assisting with development of the new Fable, according to the LinkedIn profile of the company’s design architect, Bill Giese, who is one of the most senior designers at the studio having acted as creative director for its past three titles.