The updated launch window was confirmed in the description of a new trailer for the game (above) and in a blog post on Xbox Wire.
The sequel to 2005’s Psychonauts was revealed at The Game Awards in 2015, with Double Fine going on to raise over $3.8 million on crowdfunding platform Fig to help develop the title for PC, Mac, Linux, PS4 and Xbox One. Psychonauts 2 will now also be optimised for Xbox Series X.
Microsoft announced at the Xbox E3 briefing in June 2019 that it had acquired the San Francisco-based studio behind Brutal Legend and Broken Age, along with the publishing rights to Psychonauts 2, although Double Fine was quick to assure fans it would honour backers of the game on all platforms.
Double Fine founder Tim Schafer has said Microsoft’s focus on creating a diverse range of content for Xbox Game Pass subscribers means his studio will retain the same identity and spirit it enjoyed for almost two decades as an independent developer, while continuing to make “experimental” games.