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The beta will be available in the United States, Canada, Argentina, Brazil, Mexico, Chile, Columbia and Peru.
Speaking in January, the game’s design director Brian Feeney said the beta rollout was taking “a little longer” than Riot had planned.
“We’re currently working on ways to make sure you get access to a bunch of champions quickly when you join so you can start building up your competitive pool,” he said.
“When developing Wild Rift, we aim to create an experience that is authentic to League, keeping things just the same when it makes sense.
“As you’ve likely seen, we’ve also made some changes to champions, skins and the map to make sure things feel great for Wild Rift players.”
Wild Rift had around 50 champions at the time and Feeney said Riot’s goal was to release an average of two new ones every month.
“When choosing which champs to bring to Wild Rift, we primarily focus on the ones who can expand on the gameplay and thematics that we’re currently missing,” he explained.
In terms of additional game modes, Feeney said Riot was “working on our version” of All Random All Mid, or ARAM, and that players would be able to help test it out later this year.