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Bandai Namco has confirmed a release date for Tales of Arise, the next instalment in its long-running RPG series, as well as next-gen console versions.
According to Famitsu, the newly announced PS5 and Xbox Series X/S versions will feature reduced loading times when entering battles, plus Performance Priority (60fps) and Graphics Priority (4K) modes that will also be included with the PC version.
DualSense haptics and Game Help features will be supported on PS5 too.
Tales of Arise has been billed as “a new beginning” for the series. It is the 17th game in the franchise, which has sold over 20 million copies, according to Bandai Namco.
It was originally scheduled to be released in 2020 to coincide with the 25th anniversary of the original game, 1995’s Tales of Phantasia.
Famitsu has also published a Japanese gameplay video showing the upcoming title in action.
Arise focuses on two neighbouring planets, Dahna and Rena, which have a complicated relationship. The people of Dahna see Rena as a planet of the divine and righteous, and legends and lore about the people of Rena have been handed down through the generations.
In reality, though, Rena has ruled over Dahna for the past three centuries, stripping the planet’s resources and inhibiting its people’s freedom. The positive stories Dahna’s people tell are designed to mask what’s really going on.
The game follows heroes Alphen and Sion, who are from the opposing planets. Newly revealed characters Linwell and Lowe are the party members who travel with the main characters.
Yusuke Tomizawa, head of the God Eater franchise, is leading Tales of Arise. He told Famitsu that the length of the animation scenes included in the game will be one of the longest in the franchise’s history.