While it was previously due to hit Steam early access in the first quarter of 2024, it will now arrive in the second quarter of the calendar year instead.
“It did get pushed a quarter, and as always, we will move something if we feel like we just want to give it a little more polish so it can be the best bet it can be and be an even more amazing experience for consumers,” Take-Two CEO Strauss Zelnick told IGN.
Moon Studios plans to offer an in-depth look at No Rest for the Wicked’s gameplay and systems during a digital showcase on March 1.
“After the success of Ori, it was clear to us that Moon was now mature enough to finally realize those dreams. We can’t wait to see how players will react to this entirely new take on the genre.”
“For the past six years we’ve been hard at work on our dream passion project – a next-level ARPG, fueled by our love and ambition for tight gameplay mechanics and world building,” added Gennadiy Korol, the studio’s technology and production director.
“We are excited to reveal our own take on what we’ve always envisioned as the core canons of the ARPG genre, while taking the next steps to reimagine the elements we consider ripe for innovation.”