Take-Two CEO not worried about GTA 6 performance on Xbox Series S

Zelnick also emphasized the importance of publishing on PC to the company

Take-Two CEO not worried about GTA 6 performance on Xbox Series S

Take-Two chairman and CEO Strauss Zelnick has said that he’s “not worried” about the potential performance issues related to Grand Theft Auto 6 on Xbox Series S.

Speaking as part of Take-Two‘s latest earnings, the CEO said that he’s never been concerned with any potential hardware issues.

“Look, we support the platforms where the consumers are for as long as they’re there, and we find a way to support platforms despite different levels of tech,” said Zelnick when asked about the Xbox Series S.

Microsoft mandates that any game released on Xbox Series X also be released on Xbox Series S, the lower-powered console.

“Our labels are really good at that,” Zelnick added. “I’m not really worried. I’ve never worried about where hardware was going. And I’ve said this many times over the years because, first of all, I don’t worry about things over which I have zero control.

“Secondly, I believe in the audience. The audience is going to show up if you have great properties, and so we just have to make sure to be on an array of platforms.”

The first Grand Theft Auto 6 trailer was released in December 2023, confirming a planned 2025 release date. Updating its financial guidance in May, Take-Two narrowed the game’s release window from calendar 2025 to the fall of next year.

In its latest earnings results published on Wednesday, Take-Two reiterated the intention of its Rockstar brand to release GTA 6 in Fall 2025, as previously announced.

Zelnick also emphasized the importance of publishing on PC to the company. GTA 6 is not currently announced for PC.

“If one platform diminishes in value, there’s always another one,” he explained. “So we’re seeing great growth in PC right now, for example. And I have been able to view that open formats would continue to grow. PC is an open format.

“I do think PC will continue to be a more and more important part of the console business going forward, and that isn’t complicated for us to support at all. So the bottom line is we are selective about which platforms we support. We make the tech work when we can make it work as long as the audience is big enough to make that worthwhile.”

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