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“We have an awful lot of people internally playing Starfield, working with Todd and the team,” he told Giant Bomb. “I see bug counts and just by the numbers if it shipped today, Starfield would already have the fewest bugs of any Bethesda game ever shipped.”
Some of Bethesda’s games have been lauded for their scope upon release, but in the same breath criticised for poor performance and other technical issues.
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He said of Bethesda: “The team has definitely matured. They’ve got Fallouts and Skyrims and Elder Scrolls under their belt. When the acquisition closed, this game had a significantly earlier ship date, earlier than the date we had first set for Starfield. We sat down with Todd and the team and explained we wanted to give them the time.
“I think Matt said we have every QA person in our entire company playing Starfield right now, looking at bug counts, looking at the quality of where we are. The nice thing about what we showed today from my perspective is that was the game. We’ve been playing the game for quite a while and that’s the game.”
The title, which can be played in third or first person, will feature “over 1000 worlds” and an “all-new animation system”, according to Bethesda.