Star Fox’s co-programmer says he’d like to make a new game with no ‘gimmicks’
Giles Goddard says he would “dial it back a lot” and keep it on rails
The co-programmer of the original Star Fox says he would like to work on a new entry in the series, as long as he was allowed to bring the gameplay back to its roots.
In an interview with GameXplain, Giles Goddard – who was one of the SNES Star Fox’s programmers at Argonaut Software – was asked if there was any Nintendo IP he would be interested in working on.
“It would be interesting to do a Star Fox, I think,” he replied. “But not how the other ones were done.”
Asked what he would do different, Goddard explained: “I think I would just dial it back a lot and not in gimmicks like, you know, the stuff Star Fox Zero had, and maybe not even put in the free roaming aspects and stuff like that.
“I would just bring it back, pull it back into what made the original Star Fox fun, and just make one based on that. I don’t know how popular it would be, but it would be cool to try.”
Goddard was then asked if he’d be interested in creating a Star Fox game or spiritual successor with the basic, polygonal look of the original game.
“Yeah, a sort of retro Star Fox thing? Um, no,” he replied. “I think if we did it, it would have to be either an extremely stylised retro look, or just very updated and modern-looking.
“But I wouldn’t try to replicate the polygons from the Super FX chip because I don’t see the point. You don’t go back that far, you know. We’ve fixed that problem, you don’t want to go back to it.”
The last Star Fox game released was Star Fox Zero, which came to the Wii U in April 2016. Its reception was mixed, with some criticising the game’s unique control method that required players to regularly switch their view between a cockpit view and an external one.