Sony has patented its own game betting system

ESports platform could allow spectators to bet money or in-game items, with odds determined by player history

Sony Interactive Entertainment has patented its own eSports betting platform.


The patent was filed in 2019 but published this month, and describes a system that allows users to bet currency (including Bitcoin) or digital items, with odds determined by machine learning.

The patent could, in theory, be used to allow live match betting on eSports games such as those held during the EVO fighting game tournament, which the PlayStation parent jointly acquired earlier this year.

According to the patent, Sony’s system would use the past histories of players or eSports teams to determine betting odds offered to spectators viewing gameplay.

This data could be determined from either the current video game being played (ie Street Fighter V) or a player’s entire fighting game history, including win-loss ratios and more.

An image included with Sony’s betting patent.

The patent describes the ability for the system to access certain game data to support betting. “For example, video may be searched to identify where in the video a virtual grenade has the possibility of killing one, two, or three characters,” the patent reads, thus providing odds for such a scenario.

Other speciality bets could include the chance of a certain player being defeated within the next X minutes, as well as “straightforward” bets such as the total and individual point scores.

The patent also describes a system for betting against friends or other spectators. Users could send others bet proposals selected from a predetermined list, such as the next character to get hit. The patent suggests that spectators could even choose to set their own odds, or go with those set by the system.

As with Sony’s many other patents, the information published this month does not necessarily indicate that such a system will ever be implemented, only that the company has developed the idea.


Earlier this year, a survey from consumer insights group Interpret found that 52% of esports followers are likely to place bets on major esports tournaments.

And as the popularity of eSports gambling increases, so have measures from game companies looking to ensure their matches aren’t fixed. Activision Blizzard entered a multi-year partnership with Sportradar last year purely to monitor gambling on its Overwatch League and Call of Duty League.

SIE announced its intention to team up with a new esports venture, RTS, to jointly acquire the Evolution Championship Series (Evo) in March of this year.


Terms of the transaction including the acquisition cost and ownership split weren’t disclosed.

The long-running fighting game event will return this year as Evo Online, an online-only competition taking place from August 6-8 and August 13-15, with co-founders Tom and Tony Cannon remaining closely involved as key advisors.

“Fighting games have been a vital part of PlayStation’s legacy and our community since the very beginning, and we’ve been thrilled to partner with Evo over the years,” said Steven Roberts, SIE’s VP of global competitive gaming.