- Demon’s Souls: $46.69 (29% off) / £52.49 (25% off)
- Marvel’s Spider-Man: Miles Morales: $29.99 (40% off) / £33.49 (33% off)
- Sackboy: A Big Adventure: $40.19 (33% off) / £42.59 (29% off)
- Returnal: $49.69 (29% off) / £52.49 (25% off)
In an interview with journalist Stephen Totilo, Ryan discussed how the platform holder has been able to improve its first-party games output during the first six months of PS5’s life cycle, which he claimed was the result of the culture it had curated at its studios, rather than just monetary investment.
“In terms of areas we have improved, I’d call out the delivery schedule for PlayStation Studios games,” he said. “Nurturing creative talent is not as simple as throwing money at it. You also must give them the freedom to be creative, to take risks and come up with new ideas.”
Ryan specifically highlighted the number of games Sony has been able to release during PS5’s launch window as an improvement on its PS4 output.
“Yes, the output during the PS4 cycle was excellent, but the great majority of those games came in the second half of the cycle,” he said. “We made a conscious effort to improve on that this time around, and what you’ve seen thus far shows that we have certainly made progress.
“In just a few months since the launch of PS5, we’ve released incredible games and have so much more in the pipeline. And developers are really just getting started taking advantage of the technology in PlayStation 5… I can’t wait to see what the PlayStation Studios and our third-party partners create for PS5.