Smash Bros Ultimate’s new update adjusts balancing for the final time

The Version 13.0.1 patch marks the last time characters’ moves will be tweaked

Smash Bros Ultimate’s new update adjusts balancing for the final time

The latest update for Super Smash Bros Ultimate is released today, offering the final balance adjustments to the game.

Version 13.0.1 makes some tweaks to a number of characters’ moves to better balance the combat, but Nintendo states that this will be the last time this happens.

Following this update, the game’s combat mechanics will be considered fully complete.

If there are any further updates after this, they will likely be for other purposes such as bug fixes or the addition of new Spirits.

The official Japanese Smash Bros account confirmed this on Twitter, stating: “This is the last update related to the balance adjustment of the game, except for dealing with problems.”

The full list of final balancing adjustments made to the game in today’s patch are listed below in the official patch notes.

Super Smash Bros. Ultimate director Masahiro Sakurai recently said he’s undecided if he’ll make another entry now that the Switch instalment’s generous DLC schedule is complete.

Ultimate’s final DLC character, Sora from the Kingdom Hearts series, was released in October. It marked the completion of nearly three years of DLC, which saw 11 new characters added to the game.

Super Smash Bros Ultimate version 13.0.1 balancing patch notes

Donkey Kong

  • Neutral Attack 2 Increased the amount of time hit detection lasts.
    • Reduced vulnerability.
  • Down Tilt Attack Extended the amount of time opponents will be in the damage animation.
  • Neutral Special Increased the speed that super armor activates.

Link

  • Neutral Attack 1 Increased attack speed.
  • Down Tilt Attack Adjusted launch angle.
  • Up Smash Attack Extended launch distance for the final attack.

Peach

  • Side Special Made it easier to grab edges.

Daisy

  • Side Special Made it easier to grab edges.

Ice Climbers

  • Dash Attack Increased attack speed.
  • Down Smash Attack Extended launch distance.
  • Up Special Increased attack speed.
    • Increased the speed of the edge-grab range detection.

Falco

  • Dash Attack Increased attack power while maintaining launch distance.
  • Side Smash Attack Increased the attack range in the front to match the visual.

Mewtwo

  • Side Tilt Attack Increased power.
    • Extended launch distance.
  • Forward Throw Increased power.

Meta Knight

  • Up Smash Attack Increased attack range.
    • Adjusted so opponents won’t fall over when hit with the first or second hit.
  • Forward Air Attack Increased power.
  • Back Air Attack Increased power.
  • Up Throw Extended launch distance.

Wario

  • Neutral Attack 1 Increased power.
    • Reduced vulnerability.
  • Neutral Attack 2 Increased attack power while maintaining launch distance.
    • Reduced vulnerability.

Ike

  • Neutral Attack 3 Increased power.
    • Extended launch distance.
  • Up Smash Attack Extended launch distance for the high-damage range.
  • Side Special Increased power when starting to charge forward on the ground.
    • Extended launch distance when starting to charge forward on the ground.

Mega Man

  • Dash Attack Extended launch distance for the final attack.
    • Increased attack speed.
  • Down Smash Attack Extended the damage range downward.
  • Side Special Increased power.

Rosalina & Luma

  • Basic Movements Shortened the launch distance when Luma is launched.
  • Down Smash Attack Extended Rosalina’s damage range inward.

Robin

  • Flurry Attack Increased attack range.
    • Increased power.
  • Flurry Attack to KO Increased attack range.

Bowser Jr.

  • Dash Attack Made it easier to hit multiple times.
    • Increased power.
  • Down Tilt Attack Made it easier to hit multiple times.
    • Adjusted launch angle for the final attack.
  • Up Smash Attack Increased power.
  • Side Special Extended launch distance when spinning.

Ryu

  • Side Tilt Attack (Strong) Increased attack speed.
  • Neutral Special Increased attack power while maintaining launch distance for light, medium, heavy, and command-input attacks.
  • Side Special Reduced vulnerability for light, medium, heavy, and command-input attacks when used on the ground.

Cloud

  • Down Special Increased attack speed for Finishing Touch.

Inkling

  • Reduced vulnerability when reloading ink.
  • Side Tilt Attack Increased power.
    • Extended launch distance.
  • Up Tilt Attack Made it easier to hit opponents on the ground.
  • Side Smash Attack Made it easier to hit the high-damage range.
  • Neutral Special Extended the distance of the shot.

Ridley

  • Dash Attack Increased power.
    • Extended launch distance.

Piranha Plant

  • Side Tilt Attack Extended launch distance for the final attack.
  • Down Tilt Attack Increased the amount of time hit detection lasts.
    • Reduced vulnerability.
  • Down Air Attack Increased the amount of time the meteor effect lasts for the damage window.
  • Down Special Shortened the time to use the move.

Min Min

  • Basic Movements Reduced the power against shields for each punch.
    • Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
  • Neutral Air Attack Increased the vulnerability when landing.
  • Side Smash Attack Reduced the duration of the Dragon’s beam.

Steve

  • Up Smash Attack Reduced the duration of an opponent’s animation when they are struck by different parts of this attack.

Pyra

  • Basic Movements Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
  • Side Special Increased vulnerability.

Mythra

  • Basic Movements Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
  • Side Smash Attack Shortened launch distance.

Sora

  • Basic Movements Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
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