“With a new perspective, we’re rebuilding the combat system and certain set-pieces, among other things,” read a PlayStation Blog by Konami producer Motoi Okamoto. “Now that you see basically what James can see, we could find new ways to keep the player on edge.”
Also in the post on the PlayStation Blog, Konami revealed further details, such as that the game will be powered by Unreal Engine 5 and use its Lumen and Nanite technologies.
The game will also adopt an over-the-shoulder camera. “With that change, we want to immerse players even deeper into the game, make them feel like they are a part of this unreal world, and deliver them a more visceral experience across the board,” Okamoto explained.
On Unreal Engine, he wrote: “With the possibilities of the Unreal Engine 5, we’re bringing the foggy, sinister town to life in ways that were impossible up to this point. The game will delight PlayStation 5 players visually, auditorily, and sensorily.
“Some of the Unreal Engine 5 features that really shine are Lumen and Nanite. With them we’re raising the graphics to new, highly-detailed and realistic levels, while turning the game’s signature nerve-racking atmosphere to eleven.”
Bloober said it intends to recreate everything that made the original game a classic, and to add new elements to make the game world more immersive.
“Silent Hill 2 is a cult classic, and it’s widely recognised as one of the best games ever made,” Lenart said. “We want Silent Hill 2 to make the same strong impression today that the original game did 21 years ago.
“While we want to achieve the same end result, players’ expectations evolve over time, and certain things need to be modernized to have the same or similar effect. For example, that’s why we went with the over- the-shoulder camera so we can immerse the players into the game world as much as possible.”