Resident Evil 4’s remake will reportedly be announced soon
The new game will make changes to the original’s tone, it’s claimed
Capcom’s remake of Resident Evil 4 will reportedly be revealed this year and will make some changes to the setting of the original game.
That’s according to a new Fanbyte report, corroborating a VGC report from last year, which claims Capcom is planning to adjust the tone of the classic Resi game, instead of developing a shot-for-shot remake of the original title.
VGC reported in 2021 that there were internal disagreements with Capcom about the direction of the project, with the company’s own production team preferring to develop a game that was inspired by the original, but incorporates new elements. Resident Evil 2‘s Mr X was given as an example.
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Fanbyte now reports that one of the elements that will change is that the game’s opening sequence will take place at night:
“In Resident Evil 4 Remake, the famous village introduction set piece takes place at night. As does a decent portion of the rest of the game,” the publications states.
Fanbyte also reports that Capcom hopes to reveal the game this year.
As reported by VGC in 2020, Capcom greenlit a Resident Evil 4 remake following the success of Resident Evil 2 and Resident Evil 3‘s remakes.
Development was originally being led by M-Two, a new studio we revealed had been founded by former PlatinumGames head Tatsuya Minami.
However, by 2021 M-Two had seen its role significantly reduced on the unannounced project and mainline Resident Evil studio Capcom Division 1 had been drafted to lead the game in a different direction.
At the time, we reported that it was believed that the disagreements that led to M-Two’s reduced role involved the studio’s desire to stick faithfully to the template of the original Resident Evil 4, partly influenced by backlash to Resident Evil 3’s remake, which did not include significant portions of the original PlayStation game, much to fans’ disappointment.
2005’s Resident Evil 4 is Capcom’s highest-rated game of all-time, according to review aggregation site Metacritic, with sales totalling 10.4 million copies across various platforms.
The horror instalment is regarded as one of the most influential games of the 2000s, with its off-the-shoulder viewpoint in particular widely adopted by many third-person shooters that followed.