Microsoft had heavily promoted a cross-generational release strategy for its games branch, with first-party Xbox titles set to release across its next-gen Series X console, current-gen hardware and PC.
Earlier this month, Xbox boss Spencer suggested the strategy would continue for a number of years, so it’s not clear what that means for Everwild’s release timing.
Set in a “natural and magical world”, Everwild is being helmed by executive producer Louise O’Connor, a Rare veteran who has worked on animation for Conker’s Bad Fur Day and Banjo-Kazooie: Nuts & Bolts, and studio creative director Simon Woodroffe, whose last game was Sumo’s Sonic & All-Stars Racing Transformed.
VGC understands that Everwild is an ambitious third-person adventure title with god game elements. The game’s design is being led by lead designer James Blackham, who previously worked at Lionhead.
During his time at Lionhead Blackham was the lead technical designer for canned project Fable Legends and a senior scripter for Kinect title Fable: The Journey.
Rare’s studio art director, Ryan Stevenson, is leading the visual direction for the project, having previously led art for Sea of Thieves and Viva Pinata.