Notice: To display this embed please allow the use of Functional Cookies in Cookie Preferences.
The new user milestone, which was announced on Twitter, is up from 45 million players confirmed in February 2019.
In May, Ubisoft claimed that Rainbow Six Siege had generated more than €1 billion in cumulative net bookings since its December 2015 release, with the game seeing a 40% year-on-year increase in its player base.
And its latest quarterly earnings release in July, the publisher called Rainbow Six Siege one of the industry’s top-ten best-selling titles over the last five years “in units for games sold at $60 in North America and Europe”.
The announcement that the game has reached 50 million players comes shortly after Ubisoft revealed plans to introduce a Rainbow Six Siege battle pass.
It will be rolled out in two phases, starting with the free, week-long “mini battle pass” Call Me Harry, which will enable players to earn battle points that unlock seven tiers and unique rewards, including an exclusive Harry Chibi charm upon completion.
Call Me Harry will be available during the game’s next season of content, Operation Ember Rise, which launches later in September, while a full-fledged battle pass offering free and paid tracks will be released the season after that.
Rainbow Six brand director Alexandre Remy recently said there’s no Rainbow Six Siege sequel planned for this console generation because the company doesn’t want to “segregate” its community between different platforms.