Raccoon Logic is teasing a Journey to the Savage Planet sequel reveal

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Raccoon Logic is teasing a Journey to the Savage Planet sequel reveal

Raccoon Logic is seemingly teasing plans to announce a Journey to the Savage Planet sequel.

On Tuesday, studio creative director Alex Hutchinson advised users to follow a newly created The Savage Planet Game account on X.

It includes a post teasing an “incoming message” and links to a Savage Planet website which does likewise.

On Tuesday, VGC reported that next week’s Gamescom Opening Night Live event will include new game announcements. While it could be unrelated to a new Savage Planet game, Hutchinson subsequently shared VGC’s story on X.

Released in 2020, Journey to the Savage Planet was developed by Typhoon Studios and directed by Hutchinson, who was previously creative director on Ubisoft’s Assassin’s Creed 3 and Far Cry 4, and lead designer on EA‘s Spore.

While the studio was closed by parent company Google the following year, the core talent from Typhoon reformed as Montreal-based Raccoon Logic, which regained the rights to the Savage Planet IP.

Last year, Hutchinson and Raccoon Logic co-founder Reid Schneider told GamesIndustry.biz the studio was 100% focused on the next Savage Planet game.

“The first game… we had some moderate success,” Schneider said. “And building a new IP is really tough. People enjoyed the game. So to start from scratch… there’s no guarantee we will be able to catch lightning in the bottle twice.”

Hutchinson added: “I always love the first sequel, too. Because you leave a lot on the table when doing the first one. And you’ve got through all the arguments with the team on what could work and what should work. So everyone believes a bit more going into the second one, and they’re not bored of it yet. We are in that sweet spot.”

Raccoon Logic is teasing a Journey to the Savage Planet sequel reveal

A trademark for “Revenge of the Savage Planet” was filed earlier this year by Raccoon Logic.

VGC’s Journey to the Savage Planet review called it “a memorable, if modest, open-world adventure with inventive mechanics and enjoyable exploration.”

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