The sequel to 2005’s Psychonauts was announced at The Game Awards in 2015, with Double Fine going on to raise over $3.8 million on crowdfunding platform Fig to help develop the title.
Microsoft announced at the Xbox E3 briefing in June that it had acquired the San Francisco-based studio behind Brutal Legend and Broken Age, along with the publishing rights to Psychonauts 2, although Double Fine was quick to assure fans it would honour backers of the game on all platforms.
It reiterated that message in a FIG update today, before confirming the game’s delay.
“We’re now targeting next year for release,” it said. “We know it’s always disappointing when you have to wait a bit longer, but we also know that you are an amazing, supportive bunch, who – just like us – want the game to be as good as possible. So we’re hopeful you’ll understand!”
Double Fine founder Tim Schafer has said Microsoft’s focus on creating a diverse range of content for Xbox Game Pass subscribers means his studio will retain the same identity and spirit it enjoyed for almost two decades as an independent developer, while continuing to make “experimental” games.