Basic operations of the Share button on PS4’s DualShock 4 controller enable users to capture screenshots and videos and share these with other users online.
A recently published SIE patent (via RespawnFirst) for “scene tagging” describes how gameplay captured by users could generate metadata used to describe aspects of it such as details about where the recording or screenshot was taken, as well as who and what objects were included.
UPDATE 07/04: Sony has officially unveiled PS5‘s DualSense controller, which it calls “a radical departure” from its previous DualShock pads.
ORIGINAL STORY CONTINUES:
“The associated metadata would 1) allow users to search among various uploaded user generated content and 2) search within portions of those use-generated content for particular sub-sections of interest,” the patent reads.
“Furthermore, the metadata associated with the user-generated content would allow viewers to experience the same events that were recorded.”
As well as enabling users to recreate certain gameplay situations, reproducing the creator’s gameplay experience on their own device would enable them to “simulate a race against the ‘ghost’ and compare how the user would have done against the creator of the user generated content.”
The patent also hints at the potential inclusion of biometric sensors in the PS5 controller, a possibility raised in another SIE patent earlier this year too.
“The controller may additionally or alternatively be designed to capture biometric readings using sensors in the remote to record data including, for example, skin moisture, heart rhythm, and muscle movement,” the scene tagging patent reads.
Sony recently announced a holiday 2020 launch date for PlayStation 5 and went into detail on the PS5 controller, which is set to feature haptic feedback, “adaptive” triggers and more.
Another Sony patent uncovered earlier this month revealed images of what could be the PlayStation 5 controller.
Sony recently established a new organisation to advance research and development of artificial intelligence, initially through flagship projects in gaming, imaging and sensing, and gastronomy.
Its formation was announced shortly after the emergence of another Sony patent for an AI voice assistant called PlayStation Assist, which is described as a system designed to stop users becoming frustrated and quitting games when they get stuck.