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PS4 exclusive Dreams wins best of Gamescom 2019 award
Borderlands 3 scoops the most wanted consumer award, THQ Nordic named best games company
The final set of Gamescom 2019 Awards winners has been announced.
PS4 exclusive Dreams won the best of Gamescom 2019 award, adding to the most original game and best PlayStation 4 game awards it received when the first set of winners was announced during Gamescom: Opening Night Live on Monday.
The nominees were selected by a jury consisting of international games journalists and influencers, which named THQ best games company. It also awarded the new Heart of Gaming special jury prize to the theme of diversity, and especially the focus on accessibility, at Gamescom 2019.
Gamescom attendees voted for winners in the fan award categories: best booth, best esports experience, best streamer, and most wanted game – an award won by Borderlands 3.
Gamescom Awards 2019 winners:
Best of Gamescom
Winner: Dreams (Sony)
Gamescom Most Wanted Consumer Award
Winner: Borderlands 3 (2K)
Gamescom Indie Award
Winner: El Hijo (HandyGames)
Minute of Islands
Winner: Xbox Elite Wireless Controller Series 2 (Microsoft)
Red Magic 3
Sega Mega Drive Mini
Best AR/VR Game
Winner: Marvel’s Iron Man VR
Journey to Elysium
Best Ongoing Game
Winner: Monster Hunter World: Iceborne (Capcom)
Apex Legends Season 2
Sea of Thieves
Best Multiplayer Game
Winner: Borderlands 3
Best Esports Experience
Winner: Super Smash Bros. Ultimate Gamescom Invitational
Winner: Indie Arena Booth (Super Crown Entertainment)
Best Games Company
Winner: THQ Nordic
Best Streamer/Let’s Player
Winner: Piet Smith (2nd Wave)
Best of Campus
Winner: Super Size Hero
Echoes of Etra
Heart of Gaming Award
Developed by Media Molecule and currently in early access, Dreams is billed as “a platform where you can create anything you can imagine, then share it with the world using just your PS4”.
During her BAFTA Games Lecture in August 2018, Media Molecule studio director Siobhan Reddy said that democratising technology is key to inspiring a new generation of game developers and elevating the art form to the next level.
“At Media Molecule I’ve found a group of people who are passionate about a particular challenge, and that is demystifying the digital arts so that anyone can express themselves in our medium,” she said.
“We believe that making games should have the same accessibility as using a camera, a guitar or a pencil, something that you can start just by picking it up.”