Revealed during Sony’s State of Play, the remastered version of the first game will be developed by Nixxes and arrive on PC on August 12, 2022.
Miles Morales will launch in Fall 2022, Sony said.
In a post on the PlayStation blog, Head of Franchise Strategy & Studio Relations, Insomniac Games, Ryan Schneider added: “We’re grateful to our PlayStation Studios partner studio Nixxes Software for fully optimizing Marvel’s Spider-Man Remastered and Marvel’s Spider-Man: Miles Morales for PC.
“Our production team has been thrilled with Nixxes’ collaborative spirit and commitment to quality. We see a lot of ourselves when working with Nixxes.”
Jurjen Katsman, Nixxes’ Founder and Senior Director of Development said of working on the project: “I am extremely pleased with our collaboration with Insomniac on the Marvel’s Spider-Man series, the shared support provided between our teams and their dedication to quality above all is inspiring.”.
Tech specs weren’t revealed but Insomniac did confirm that it will be the complete versions of both games. Marvel’s Spider-Man received several pieces of DLC including new story content.
SIE president Jim Ryan has previously confirmed PlayStation will bring “a whole slate” of games to PC, and he recently said Sony expects half of its annual releases to be on PC and mobile by 2025.
Sony’s first modern PC ports were Horizon Zero Dawn in August 2020, Days Gone last May and God of War earlier this year. Uncharted 4: A Thief’s End and Uncharted: The Lost Legacy will also make the jump to PC year.
PlayStation recently acquired Nixxes Software, which is best known for its work on the PC versions of Square Enix properties including Tomb Raider, Deus Ex, Hitman and Thief, to help it bring its games to the platform.
Speaking during a business briefing last month, Jim Ryan said that expanding to the larger PC and mobile platforms, and in particular committing to releasing at least 12 live service games in the coming years, could be “transformational to our business”.
“PlayStation Studios historically has executed wonderfully in the delivery of a strong portfolio of narrative rich, graphically beautiful single-player games, but it’s certainly the case that we have restricted ourselves to a rather narrow portion of the gaming market,” he said.
“By expanding to PC and mobile, and it must be said… also to live services, we have the opportunity to move from a situation of being present in a very narrow segment of the overall gaming software market, to being present pretty much everywhere.”