Confirmed: PlayStation VR2 will release in February for $550 / £530
Sony confirms its next-gen VR headset will cost more than a PlayStation 5 console
Sony has announced that PlayStation VR2 will be released in February.
The new VR headset will officially launch on February 22, 2023. The price will be $549.99 / €599.99 / £529.99, and includes the PS VR2 headset, PS VR2 Sense controllers and stereo headphones.
This makes PlayStation VR2 more expensive than the PlayStation 5 console itself, which currently costs $499.99/ €549.99 / £479.99 following a near-global price increase.
In a post on the PlayStation Blog, Sony’s VP for peripherals called the February date an “initial launch phase”.
Feel a New Real | PS VR2
There will also be a $599.99 / €649.99 / £569.99 bundle which includes a PlayStation Store voucher code for Horizon Call of the Mountain.
A separate charging station for the headset will sell for $49.99 / €49.99 / £39.99, allowing players to charge the PS VR2 Sense controller while keeping the PS5 console’s USB ports free.
Pre-orders for PlayStation VR2 will begin on November 15, and players in the US, UK, France, Germany, Belgium, Netherlands and Luxembourg will initially only be able to pre-order through the official PlayStation Direct store.
Sony confirmed in September that PlayStation VR2 won’t be backwards compatible with PlayStation VR games.
Speaking on the PlayStation Blog podcast, SVP of Platform Experience Hideaki Nishino claimed that “PSVR games are not compatible with PSVR 2 because PSVR 2 is designed to deliver a truly next-generation VR experience”.
“PSVR 2 has much more advanced features like all new controllers with haptic feedback and adaptive triggers and inside-out tracking, eye tracking in the headset, 3D audio all coming together of course,” Nishino explained. “So this means developing PSVR 2 requires a whole different approach from the original PSVR.”
Sony said earlier this year that it will have more than 20 games ready for the launch of PlayStation VR 2.
“Right now, there is a considerable amount of money being spent on partnerships with independent and other third-party developers to secure a considerable pipeline of attractive VR content at the launch of PlayStation VR2,” said SIE president Jim Ryan in May.
“That energy, that effort and that money will continue to grow as the installed base of PlayStation VR 2 headsets grows also.”