The move followed the company’s recent acquisitions of Returnal developer Housemarque, PC port specialist Nixxes Software, and Firesprite, a UK-based developer established by former members of SIE Studio Liverpool.
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PlayStation now has 16 internal teams, and Studios boss Hulst isn’t ruling out further additions.
“We are open always to building new relationships or bringing people in-house, but only if we adhere to the quality-first mentality and the right kind of innovative content, new experiences, diverse experiences,” he told IGN.
“Because all of these teams, they share a lot, but they’re also very different from one another, and that’s what I really like. And I think that’s what the PlayStation audience, the PlayStation fans, deserve, it’s that diverse slate of games coming out of PlayStation Studios.”
Hulst added: “We’re not buying teams to just be bigger. We’re only buying teams because we feel that together, we’re going to make something that is going to be even better than if we did it separate from one another.”
Outside of studio acquisitions, Sony has been investing in PS5 exclusives through partnerships with several promising independent studios.
It has also signed an original multiplayer project from Firewalk, a new studio founded by Bungie veterans, and will publish the debut title from Deviation Games, a studio headed up by former Call of Duty veterans Dave Anthony and Jason Blundell.