The console shipped some 1.5 million units during the company’s fourth fiscal quarter ended March 31, 2020, down 42% year-over-year as it approaches the end of its life cycle.
PS4 had shipped 108.9 million units as of December 31, 2019, with more than 106 million units sold through to consumers.
Sony sold 59.6 million PS4 software units during the fourth quarter, up from 54.7 million units during the same period a year earlier. Digital accounted for 66% of total software sales during the fourth quarter and 51% of all game sales during the financial year, up from 37% in FY18.
FY19 Game & Network Services division revenues declined 14% year-over-year to ¥1.98 trillion ($18.5 billion), due to a decrease in PS4 hardware and software sales, partially offset by an increase in PlayStation Plus sales.
Full-year operating income for the division fell 23% to ¥238.4 billion ($2.2 billion), primarily due to a decline in software sales and the negative impact of foreign exchange rates, partially offset by an increase in PS Plus sales and cost reductions.
Sony also commented on the impact the coronavirus pandemic has had on its games business.
“Although there has been a slight impact on production of PS4 hardware due to issues in the component supply chain, demand in the short-term is being addressed with current inventory and sales are trending well,” it said.
“Sales of game software that is downloaded from the network, as well as PS Plus and PlayStation Now (PS Now) subscriber numbers have significantly increased.”
Sony recently announced new release dates for flagship PS4 exclusives The Last of Us Part 2 and Ghost of Tsushima. Naughty Dog‘s game will be released on June 19, followed by Sucker Punch‘s on July 17.
The platform holder also said on Wednesday that PS5 remains on track to launch during the 2020 holiday season, and that it’s too early to judge its PS5 marketing campaign, following criticism it’s lagging behind Microsoft’s Xbox Series X product reveals.