Platinum wants to finally reveal Bayonetta 3 this year, says Hideki Kamiya
The Osaka-based studio intends to announce multiple projects, according to the designer
PlatinumGames hopes to finally unveil Bayonetta 3 this year, after more than three years of silence.
The Nintendo-published action sequel was first announced via a brief teaser at The Game Awards in December 2017, but nothing has been seen of it since.
Speaking during an Arcade Archives stream this week (first translated by NintendoEverything), series designer Hideki Kamiya said he hoped to provide a long-awaited update on Bayonetta during the coming months, and also suggested Platinum would announce multiple game projects.
“We’ve been working on new stuff like Bayonetta 3, not that I can say too much… but I hope we can give an update during the year… and give updates on a few more unannounced projects too,” he said. “I’m not sure if I’m allowed to say that, but I said it anyway.”
“The point is – I’m trying to do a lot of stuff this year,” the designer added. “Please keep an eye on us. I’m hoping to bring some hype to this industry.”
2020 was an eventful year for Platinum. In the 12-month period, the Osaka-based studio launched a Kickstarter, revealed its first wholly-owned new IP, committed to building a new in-house game engine, and announced a brand new Tokyo studio focused on “live ops” games.
In addition to Bayonetta 3, Platinum is working on Project G.G., the action game featuring a giant hero described as the “climax” to Kamiya’s superhero trilogy, following Viewtiful Joe and The Wonderful 101.
Asked in 2019 if the lengthy silence surrounding Bayonetta 3 was indicative of Platinum’s grand ambitions for it, studio head Atsushi Inaba told VGC: “Yes, it’s going to be a high quality title and we’re putting our all into it,” Inaba said. “That is what you’re seeing [with the silence].”
The studio head previously revealed that Platinum was trying to move away from “an orthodox development process” with Bayonetta 3.
“With Bayonetta 1 and 2 we had basically an orthodox development process, at least for us,” he told VGC. “We did stage one, then stage two, then stage three and built up the drama and the pacing chronologically.
“For Bayonetta 3, we can say that we learned enough from making the past two games to change our process in a way that’s different to what I just described.”