The third-person open world survival game takes place during the early stages of human evolution and tasks players with surviving the harsh environments and dangerous creatures of the time.
To coincide with today’s announcement, Panache has released the second in a three-part video series covering the title’s main gameplay pillars: exploration, expansion and evolution.
“Our goal for Ancestors: The Humankind Odyssey is to provide an experience no player has ever lived before,” said Désilets.
“Our small team is creating an ambitious and immersive game with a unique setting that will captivate gamers of all types, and we look forward to players exploring our world later this year.”
Kari Toyama, senior producer at Take-Two‘s indie label Private Division, said: “As partners, we support Panache in taking the time to ensure all versions of Ancestors: The Humankind Odyssey deliver the standard of polish upon release that the team has set for themselves.
“As a developer focused publisher, this is an important approach we take in working with smaller independent teams.”
Desilets, who left Ubisoft Montreal twice in far from amicable circumstances, recently told VGC that his new studio Panache Digital was founded with the goal of creating game IP that remains in Canada, rather than with a foreign-backed company.