Now Skull & Bones has lost its co-director
Ubisoft’s long-in-development pirate game still remains out of sight, 5 years after its reveal
Ubisoft’s long-in-development pirate game Skull & Bones has lost its associate game director.
Antoine Henry, who according to his LinkedIn profile has worked on the Ubisoft Singapore project across two stretches since 2014, announced his departure from the company this month.
“Goodbye Ubisoft! After nearly 15 years, today was my last day,” he wrote. “I’m thankful for the people I’ve met and what they brought me professionally and personally. Hopefully I was able to give back a little bit.”
Henry’s departure is the latest setback in what has been an infamously turbulent development history for Ubisoft’s pirate title.
Announced at E3 2017, Skull & Bones is the first title led by Ubisoft’s Singapore studio. It was originally scheduled for a late 2018 release, but it has now been delayed in four consecutive years.
Ubisoft said in September 2020 that it was pursuing a “new direction” with Skull & Bones. Confirming an earlier VGC exclusive, the game’s new creative director Elisabeth Pellen said Ubisoft Singapore had “dreamt something bigger” and that fans would see the game again sometime in 2021.
Most recently, Ubisoft announced in May that Skull & Bones would be released during its next fiscal year beginning in April 2022.
It was reported last summer that Ubisoft Singapore was under investigation due to allegations of sexual harassment and discrimination.
Last year, Ubisoft Singapore managing director Hugues Ricour was replaced following misconduct allegations and left the studio, but he continued to remain employed by Ubisoft.